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RETTE SICH WER KANN!

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Author: Rudi Hoffmann

Publisher: Kosmos 2003

Awards: none

EVALUATION

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This game is a rather fast paced game about a hotel swimming-pool which is haunted by Crocodiles, and each player tries to get as many of his own playing pieces through the infested pool to his own pool-bar.

The game is set up with each player arranging his own 6 swimmers in 4 rows at the side of the pool which is opposite to his pool bar. Then the game goes in turns, during which a player has to take one of the following options:

  • He may move one of his swimmers or
  • He may turn over one of his swimmers so that a Crocodile is revealed (all swimmers have Crocodiles on their other side) and he moves the just revealed Crocodile or
  • he moves a Crocodile which already has been revealed in an earlier turn.

A swimmer may be moved for 1 or two spaces in any direction, but he must move through empty spaces and he may also end his movement only on an empty space. A Crocodile however must follow special "Crocodile Movement Rules": Thus, each Crocodile carries a number and it must be moved for exactly this number of spaces. As with swimmers, a Crocodile may only move through empty spaces, but all Crocodiles are a bit more restricted in their movement than swimmers are. Depending on the number of the Crocodile, some Crocodiles may only change their direction once per turn, whereas others may change their heading twice and even others might be allowed to move diagonally.

If a Crocodile ends its movement on a space containing a swimmer or a Crocodile of the other player, than that piece will be "eaten" and put beneath the attacking Crocodile. Thus, by eating pieces of the other player, a stack of playing pieces might be built with the uppermost piece showing to which player this stack belongs. All movement rules are applied normally for moving such a stack.

At each end of the pool there are three spaces with ladders leading out to the pool bar. The pool bar must be reach with an exact movement number - additional movement points may not be ignored. The first player moving out to his pool bar must have a stack for that movement (i.e. a Crocodile which as eaten at least once). Afterwards, the players also may move out single swimmers and Crocodiles.

The game ends when only one player has playing pieces left in the pool. The player who now has most playing pieces (either of his own or the opposing colour) at the pool bar will have won the game.

The game went surprisingly fast, and thus I played it several rounds in order to get a bit more familiar with the movement options offered by each playing piece. Although the game is actually quite simple (just one page of rules), the players soon can discover the strategic options which must be considered. A splendid rule is that a player first must leave the pool with a stack of playing pieces before any single piece is allowed to leave the pool. This rule ensures that quite a fuzz is created in the middle of the pool, and each player will try to prevent the other from being the first to reach the end of the pool with a stack. Over all, the game is fast-paced with good competitive values and it also has decent artwork. It thus is a short, funny fill-in which may be played to loosen up...


Looking for this game? Visit Funagain Games!


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Copyright © 2006 Frank Schulte-Kulkmann, Essen, Germany