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Der verzauberte Turm

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Authors:
Inka & Markus Brandt

Publisher:
DREI MAGIER SPIELE
2012

No. of Players:
2 - 4

Awards:
Kinderspiel des Jahres 2013

EVALUATION

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Gamebox author Ralf Togler writes about the game:

Over the last years Inka and Markus Brand have proven that they can design games for children as well as for the advanced players. While most of their latest games were for grown-ups, they now have come back to their roots and have created a lovely game for the smaller ones. Der verzauberte Turm (=The Enchanted Tower) by DREI MAGIER SPIELE lets us participate in one of the most famous fairy-tale plots: a dark sorcerer called Ravenhorst has kidnapped a beautiful princess and has incarcerated her in a lonely tower. The bold hero Robin tries to free her and so a thrilling struggle between Ravenhorst and Robin begins.

As so often in games from DREI MAGIER SPIELE, the gamebox is used as a part of the game. For preparations we only have to place the board on top of the open box, and as a result caverns will be found at all openings in the board. At the moment we do not need those hiding places, so we distribute motif tiles over all these openings. This is all very simple, so that even younger children have no problems to set the game up for play. The highlight however is the incarceration of the princess. For this a hexagonal tower with six key holes at each side is arranged in one corner of the board. Then the princess is placed in the middle of this tower by pressing her down. The incarceration is finished with a satisfying click. Finally, a smaller game board is put opposite of the tower adjacent to the larger game board.

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The game actually is designed for two players, one player takes the role of the sorcerer, the other of the hero Robin. If played with three or more players, the additional players form a team around Robin and take their actions in turns. The sorcerer player begins the game by hiding a silver key in one of the caverns. Meanwhile the other players close their eyes, so that they do not know where Ravenhorst places the key. I made the experience this well-known hiding element is very funny for children and works well, but grown-ups should also shut their ears, because otherwise they could deduce the approximate hiding place from the sound of dropping the key in the box.

Now everybody, including the sorcerer, sets up to the task task of finding the key. But how that? You might think that the sorcerer should always be the first one to find the key, because he knows its hiding place. Well you might be right, if there was not the small gameboard next to the larger one. To balance the unfair starting conditions, Ravenhorst must take the eight steps on this smaller board before he may enter the large board, while Robin starts his search already on the larger board. Two dice are cast simultaneously, and one lets us know which player begins his move in this round, whereas the other has two numbers showing us how far both players may move. If a player moves over an opening a loud clicking sound tells us if he has found the key. Again this is something that children love very much. A simple magnet in both of the playing figures enables this simple but clever effect. Once the key is found, it must be inserted into one of the six keyholes in the tower. But only one of the keyholes sets the princess free. If the wrong keyhole was chosen, the game begins again, only that Ravenhorst must hide the key in a different place now. So the hero player gets an advantage, for the choice of hiding places reduces with every wrong try-out of the keyhole. If however the princess is released, she jumps - for the children's joy - out of her imprisonment. The player who has set her free wins the game and can bring her to a different incarceration (Ravenhorst) or marry her (Robin).

So the fairy-tale ends and we see happy children around us. With the short game duration, The Enchanted Tower invites us for another game and the children certainly will demand it. As usual DREI MAGIER SPIELE has equipped the game quite richly with children-proved game material and lovely illustrations which are appreciated by boys and girls alike. Because the game mechanism is very simple, it can be played as soon as the children know the numbers from 1 to 5. But also 6-7 year olds will enjoy the game and can explain the rules autonomously. You will see that they will love to do so, because even the setting up of the game seems to fascinate children. The Enchanted Tower basically is a simple dice game. As it is mainly based on luck, parents, grandparents or other relatives and friends do not have a real advantage over the children. On the other hand The Enchanted Tower is no education game apart from a small memory effect, and so it qualifies mainly as a fun game (as every good game should be...). To round it up, the game includes excellent multilingual rules. Next to German and English rules you can find French, Dutch and Italian explanations.


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