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Author: Klaus Teuber Publisher: Awards: |
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G@mebox author Doug Adams writes: Adel Verflichtet is an intriguing game. Some claim it to be one of the
best boardgames ever invented, others claim it's an overhyped version of
rock-paper-scissors. Personally, I think it's a very good game, for
family or the fun loving gaming crowd.
When teaching this game to new players, I always struggle. It is one of
the easiest games you'll ever play, but try and get that across in terms
of play mechanics! I usually just end up playing a couple of example turns
with new players and then it's into the action. I mention this simply because
if I have trouble explaining it, how shall I go reviewing it? We shall see...
The game has been released under various guises. Adel Verflichtet, By Fair
Means or Foul, and By Hook or By Crook. As far as I know, they are all
identical in terms of play, although the FX Schmid version has the better
components.
The players in this game are cast into the role of crusty, aristocratic
art collectors. The aim of the game is to collect the best collection of art,
to maintain it and to put it to good use by exhibiting it. The player who
achieves this will advance further around the board, and it's the player who
advances the furthest who will win the game.
It's easy to play, but not easy to explain HOW to play! The players are
after art, to flesh out their collection and to thus advance along a scoring
track around the outside of the game board. The interior of the game
board is used as storage space for the various cards.
There are two
sources of art, the Auctionhouse, or the other players! Each player is dealt
a starting hand of 4 art cards, and is given a smaller set of 'decision'
cards.
These decision cards are what drives the rock-paper-scissors element in the
game. The cards have a number "1" or "2" printed on them. To play a round
of the game, every player takes up their "1" cards and selects one of them.
This is easy as there are only two of these cards - the Auctionhouse and the
Castle. The cards are revealed simultaneously, thus instantly revealing to
the other players where you are this turn - at the Auctionhouse or the Castle.
The round now enters a second phase; what do the players do at their location.
Players at the Auctionhouse can bid on works of art there, or attempt to steal
some cash off another player there. Players at the Castle can attempt to
exhibit art, thieve art off another player, or attempt to catch a thief in the
act!
The players intentions in the second phase are revealed via secretly selecting
a card with a number "2" on them and revealing them simultaneously. Then
everything is resolved in rock-paper-scissors fashion.
The Auctionhouse
The players at the Auctionhouse can only play cheque or thief cards. Out of
the players who played cheques, the highest cheque wins the auction and may
select one of two face up art cards there and add it to their hand of art
cards. If only one player played a thief, then that player may take the
cheque that won the auction. If two or more players play thieves, they
interfered with each other and earned nothing.
The Castle
The players at the castle can only play exhibit, thief or detective cards.
Again, these are resolved in a specific order. The players who played exhibits
must now compete against each other to present the best exhibit of art cards
from their hands. The art cards are divided into six suits, labelled A to F.
An exhibit of art must be at least three cards in size, and part of a set in
either 'straight', 'of a kind' or a combination of both, to use poker parlance.
The largest exhibit allows the player to advance their pawn around the board
a number of spaces equal to the label on the leaders space. Second place
in the exhibit allows a smaller advance.
Any players that played a thief at the castle may now steal a work of art from
each player who exhibited, before their exhibits disappear back into their
hands! Naturally, art is taken that increases the strength of their own exhibits.
Finally, if any detectives were played, then all played thieves are sent to
gaol. There are five spaces in gaol for thieves, which works on a first in,
first out basis. Any detectives that catch thieves are allowed to advance
their pawns a number of spaces equal to their position in the game.
The game enters a final phase when a player's pawn enters the 'dining room'
section of the track. A final exhibit, involving all players, immediately
takes place. The winner and runner up advance their pawns 8 and 4 spaces
respectively. The player who's pawn that reached the farthest point on the
track wins the game.
Adel Verflichtet is a game that is so easy to play, yet hard to put
into words. It's an ideal party game for the more cerebral player, and often
produces lots of giggles. There are some elements of tactics in
the game, but the whole nature of the "1"/"2" card system, revealed
simultaneously, promotes self doubts and second guessing of opponents. The
better players will win more games, but it's by no means a certainty.
A former Spiel des Jahres winner, fun for family and friends. Recommended.
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