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Gamebox author Marco Klasmeyer writes about the game: Introduction: The players settle their buildings in a fertile landscape, part of a roman rural province. But even the noblest houses are worthless without water supply. If a player is not able to provide enough fresh water for his houses before a district is completely occupied, his residents have to move out more or less voluntarily and the player looses victory points. Thus every player tries to supply his own buildings prior to the other players' buildings. By clever exploration of springs and construction of canals (lat. aquae ductus) one can dig off the water from the opponents. The player with the most houses supplied with fresh water at the end of the game wins. Description: Aquädukt consists of a medium sized game board with small landscape squares separated into 20 districts consisting of 4,5 or 6 squares. Each district contains a number from 1 to 20. Furthermore there are 112 house tiles in four colours with 1, 2, 3 or 4 houses each, 36 wooden canals and 5 springs and 8 mountains available. Depending on the number of participating players not all house tiles and mountains are used. At start up the mountains are distributed randomly on the game board, covering landscape squares which cannot be used during the game anymore. Each player receives the appropriate amount of house tiles in his colour. The springs and canals are laid aside for common access. The game is played in clockwise turns until all canals are built. Each player has one of the following options during his turn:
Please note that you are not allowed to combine any of these possible options during your turn, they exclude each other. When the last canal is laid out, this last round is completed by all players, but their only possible option is then to build houses in this last round. Evaluation: Aquädukt is a simple building game with short term tactic elements. Due to the random house placing the only influence players can take is by controlling the building of canals and springs. In the course of the game they have to fulfil the task of connecting their randomly distributed house tiles with the canal system. They have to take care that their most valuable house tiles (3 or 4) are supplied in order to gain a higher evaluation at the end. Once a house tile is supplied with water there is no way to loose the victory points anymore. Thus all players will try to either prevent the opponents' houses from being connected to the water supply or build quickly houses in the same district to throw out some opponents houses, which are not supplied with water. Due to the limited number of springs, controlling the flow of canals is quite important. But there is always the trade off that you can either care for water supply of your existing houses or bring in new houses at already (or easy to be) supplied fields. But you cannot execute both things in one turn and depending on the number of players the choice of the last round might be obsolete in the next round, because a lot might have changed. With two players the variance per round is quite limited, so that the two-player-game has its own charm due to a higher possibility of planning and tactics. With 3 or more players Aquädukt gets more interesting and vivid, but the predictability of moves and scenarios strongly decreases. |
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