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The building of a medieval castle has been used as a background theme for many a game, but the castles which are built by the players in the new game Castles by Harald Bilz are quite unlike the well-known standard castles and palaces. Indeed, each player tries to build a castle on his own building site, and the building site boards handed to each player feature a grid of 4 times 7 spaces on which the players can place tiles featuring wall parts and towers. However, only a few simple rules need to be observed when a player wants to place new tiles on his board, and this process may result in quite extraordinary constructions.
The bottom line of 7 spaces on each player's building site is the ground level, and all newly placed castle tiles must be placed either in direct or indirect contact with the ground level. As it seems, the kingdom in which the players are building their castles does not know wizardry, and so this rule makes it illegal to have any walls or towers floating above ground level. In addition, the whole construction needs to be stable, and so wall sections on the side of a tile must be matched by the walls on a following tile which is placed adjacent to it. Walls must be connected to walls, and sky to sky. A partial overlap would be illegal as well!
If these rules are observed, the players may use the great variety of available castle tiles to come up with fascinating structures. But how do they acquire the tiles? At the beginning of the game a central quarry of face-down castle tiles is prepared, and for each player an identical set of various castle tiles is shuffled into the quarry. Then, during during a round of play, each player draws two tiles from the quarry and decides how he wants to use them:
The game ends after a round in which the quarry was depleted so that there are not enough tiles available for the following round. Alternatively, a player also may cause the end by placing his 16th castle tile on his building site. Both alternatives will trigger the final evaluation of each player's castle, and now the players will be awarded victory points and penalties on a number of factors. First off, one victory point will be scored with every castle tile which has been placed compliant to the rules, but afterwards points will be deducted for tiles remaining in the player's store, for tiles featuring open (unfinished) sections of wall, for "architectural crimes" and for wrongly placed tiles. After these deductions were made, the final score determined which player has won this building contest. The game plays really quick, especially after the players have become familiar with the types of building tiles available in the game. Due to the special composition of the quarry during setup the players know that each type of castle tiles will be available in every game, and since the variety of available tiles is not as big as in games like Galaxy Trucker the players may speculate which kind of tiles they may draw. However, after some games of Castles there comes a point when the players start to ask themselves whether the game could be enriched with some additional playing depth, and here the included expanded rules will guarantee renewed playing fun. Now the players will be awarded additional victory points for building the biggest areas using each type of wall tiles, and also for crowning their towers with tiles showing spires and flags. Here the player with most spires gets additional points as well as those players who have used only flags of a single colour. All in all, the extended rules mean a great challenge to the players' skills for speculation and timing, since the additional possibilities for scoring must be kept in mind in addition to the regular building rules. Now the players will feel quite confined by the limited capacity of their storage area, and so the whole decision whether to use a tile or keep it for later gets much tougher. All in all, Harald Bilz succeeded in creating an interesting brain teaser which serves splendidly for any short gaming interlude! |
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Copyright © 2012 Frank Schulte-Kulkmann, Essen, Germany |