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I scanned the webpages of Boardgamegeek while preparing for the SPIEL '11 convention, and by luck I came to the page of the game Dice Town which I had reviewed about two years ago. We have played the game quite often since then, but we always regretted the fact that the game could not be played with a sixth player because many of our gaming groups have six participants. So, I was flabbergasted to see that a few months ago MATAGOT actually had released an expansion for Dice Town which includes all playing materials for a sixth player, but despite my search I couldn't find a German version of this expansion. Thus, I visited MATAGOT's distributor ASMODEE at the SPIEL, and after some weeks of waiting I finally found a copy of the upcoming German edition of the Dice Town Extension in the mail.
Coming in a small box which continues the cover artwork of the main gamebox, the Dice Town Extension is a treasure trove full of goodies which enhance the scope of the basic game. For one, the box includes the famous Indian Dice which had been distributed as a promo on conventions, and in addition the box also contains all needed playing materials to introduce a sixth player to the game. However, since the basic game has been optimized for a maximum number of five players, the authors had to come up with some ideas how the scale of the game could be enlarged to fit one more gunslinger errr
"dicelinger"!
The basic trick to include the sixth player is done by allowing two different actions at each location available in the game. Thus, not only the player with the best result will be able to act at each location, but instead the player with the best result actually may choose to perform one of two different actions, and then the player with the second-best result for that location is allowed to perform the action which was not selected by the first player. This new mechanism reduces the occasions in which Doc Badluck is visited because only a player who gets no action at all will be allowed to visit the Doc. And, at the same time, the inclusion of a sixth player works absolutely splendid, because the increase of possible actions means that enough possibilities to act are available for all players. But let's have a closer look at the new actions available at each location:
As you can see, the authors have cleverly enhanced the scope of the basic game by adding some finetuned new elements at each location of Dice Town. While some of these new elements certainly rely on drawing luck, players familiar with the new cards will remember which cards are still available and so drawing luck stepwise decreases as the game processes. However, even more important is the fact that all the new elements which can be found in the expansion box form a very harmonious whole, allowing the players to experience Dice Town on a new level. As indicated, the game certainly keeps its high influence of luck, but the twist that two players get to act at each location seems to give players a greater satisfaction than recurring visits at Doc Badluck. This also brings about a slight increase in tactical gameplay, since the players now can speculate which option may be chosen by the winner of a location, and so it may be wise to keep a dice result not matching the player's hand in the hope to get a cheap shot for second place at a location. Needless to say, this expansion should always be played with five or six players because otherwise there will not be enough competition on the gameboard, but everybody who has experienced the extended game will agree that the game should not be played without the expansion anymore! |
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Copyright © 2012 Frank Schulte-Kulkmann, Essen, Germany |