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G@mebox author Marco Klasmeyer writes about the game: Introduction: The players are summoned to prove their skills at the construction of the new palace of Eschnapur. With an almost poor amount of gold they must gain the goodwill and cooperativeness of the high administration of the Maharadscha in order to keep the distance to the other opponents. In each round the "donations" to the administration yield some advantages or disadvantages for building the palace. Building parts of the palace at the right time provide the desperately needed supply of gold and necessary victory points. Description: The game board consists of up to 8 parts of the palace of Eschnapur, each representing a building with a tower. They are placed next to each other in one row on the table. Depending on the number of players participating some buildings are removed at the start of the game. Each building consists of 7 to 16 building places onto which the players can place their markers in order to indicate their contribution to this building. All players jointly build the palace, but by placing the right marker at the right time may bring some benefit and advantages. Ten privilege cards are placed face up above the palace. They can be purchased with privilege points at any time in the course of the game and used once immediately after purchasing. After purchasing and using a privilege card it is discarded for the rest of the game. A progress board is placed below the palace to display the victory and privilege points of each player. All markers are wooden tokens, the building markers and the counters for victory points and privilege level. Each player gets his colored set of building cards for the up to 8 palace parts. The not needed building cards are put aside. Finally the players get their start amount of gold, depending on the number of player participating. Gold cards have a value of 0-5. They are used during bidding for the favor of the high administration consisting of 5 magistrates. Each player has an own tableau where he has to place his building and gold cards during the turns. Each turn of the game is structured into 9 phases:
Evaluation of the palace parts: After the evaluation of a palace part, all tokens are removed to the common supply. The obsolete building cards are completely removed from the game. The palace tile is flipped over to show the completed palace part. When all completed palace parts have been evaluated the next turn starts. The game ends if a defined number of parts of the palace of Eschnapur have been successfully built. The number varies with the players participating. In the final evaluation it can happen that even more than needed palace parts are completed. Evaluation: The Palace of Eschnapur is a nice building game which reminds me somehow of "Alhambra". You can bid against your opponents, you have to plan your building strategy: a) participate in all buildings or b) concentrate on the most valuable buildings or c) try to just do the best at each turn and get the one or the other bonus. But as there is no real long term planning, it might be also a good advice to constantly reconsider the strategy in the course of the game. The most fun is to guess what the other players might want to achieve this turn, what their strategy might be, because this is essential for placing the right bid and not wasting precious gold for the administrative favours. The most challenging thing is that you always do not have enough gold to do everything at the same time. Well you might have enough gold at all, but you constantly lack of high value gold cards (3, 4 or 5) that are more promising in winning an auction. The ability to decide on the order of the players is also quite essential, because being the first to place building markers or to earn revenue (the bank gives no change!) is better than being the last. Placing building markers might also be tricky, because the place with the lowest value must be constructed first, but what if there is a gold bonus available soon and the bank has currently not enough gold for all players, then it is quite important in which order the turn is currently played to get the most advantage. Der Palast von Eschnapur can be played with two, three or four players. Each constellation has a special setup: less palace parts to complete, more or less gold at the start of the game, some magistrates are not available. The total amount of all players defines also the gold available at the bank. The surprising thing is that the bank has no gold at the start of the game but only the gold which is spent in the course of the game. Due to the fact that you have to place 4 or 5 gold cards each turn (and new gold cards can only obtained at some rare bonus building places and of course at the evaluation of a building) it can happen that you have to survive 2 or 3 turns without any new gold cards which makes it almost impossible to win your desired auctions. The special rule if two players have an equal bid applies more often than one might think, but in reality this rule strongly influences the players mind. One might think just betting a 4 instead of a 5, because two others might play the 5, resulting in 3 times 4 because everyone had the "similar gene" idea. Thus the forth player who has just spent 2 gold wins the auction, which makes the auctioning in four player mode a bit arbitrary and by far not deterministic. Even in two player mode the fear of the equality rule applies sometimes too often and no one wins the favour. The design of the game is nice but in my opinion some things could have been improved. There is no short rule description for the 9 phases. This sequence is not that simple and clear that you just know it by heart after reading the rules once. The personal tableau displays just some pictograms of the action the high magistrate can offer the highest bidder, but there is no image of a magistrate or office building or something like that. Hence the magistrates remain an abstract thing just occurring in the rules. For me the two player mode works better than the four player mode, which I find quite surprising as most games offer a weaker two player mode showing their strength at four players. In four player mode the course of the game and the outcome of the auction are a bit too chaotic and thus hard to plan. The two player mode works well, is more foreseeable and for me means having a lot fun playing Der Palast von Eschnapur. |
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