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Author: David Parlett Publisher: Ravensburger Awards: none |
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Doug Adams writes about the game:
Hase & Igel is one of the classic 'gamers' games that has appeared in
the past 20 years and has been published as Hare & Tortoise in English.
The game is a race game, but not between a hare and a tortoise, as you
may think. Instead, this is a race against the other players, in which
you can move rapidly forward like the hare, or very slowly forwards like
the tortoise.
The components are very nice, dominated by a large playing board which
features a very green and lush countryside as a backdrop. A race track of
64 spaces is printed over the board. Each space contains a symbol, which
dictates what happens if you land there.
Six wooden disks serve as playing pieces, with a hare and hedgehog
printed on one side, the other side blank. Finally, there are 3 decks
of cards, the carrot deck, the lettuce deck, and the hare deck.
The carrot deck consists of carrots in various denominations, ranging
from 60 down to 1. These are separated by denomination and put in their
appropriate spaces on the game board, called the "carrot patch".
The lettuce deck is simply identical lettuce cards, which players must
discard before before they are allowed to finish the game.
The cards in the hare deck are random events that occur if a player
lands on a hare space. These are shuffled and placed on the board,
face down.
The aim of the game is to be the first to finish the race, at the far
end of the track, along the way dropping off 3 lettuces. This isn't
easy, as you can only move forwards by 'chewing carrots', and you can
only drop lettuces in certain areas of the board.
Carrots are the fuel that drives your playing piece, and the further
you want to go, the more expensive it gets. For example, to move 1
space forwards costs 1 carrot, but to move 2 spaces forwards it
costs 3 carrots (1 + 2). Following this on, you can see that 3 spaces
will be 6 carrots, 4 will be 10 carrots, 5 will be 15 and so on. The
further you want to go forwards, the less economical it gets.
At the start of the game you are given carrots to get you moving (68 carrots
in a 3 or 4 player game, 98 in a 2, 5 or 6 player game). This will get you
going, but it won't be long before you going to want more carrots. You are
also given 3 lettuce cards, which you must discard during the game (you can'
t win if you still hold these cards). It may be a good idea at this stage to
describe the various spaces on the board and what happens there:
One of the key influences on movement around the board is the rule that you
cannot land on an opponent's space. The ideal strategy involves keeping lots
of carrots coming into your hand, while making headway around the board at
the same time. However, gaining carrots usually means doing nothing or a
turn, or worse, moving backwards. However, the game is nicely self balancing,
in that the players at the tail end of the field stand to gain the most through
the number spaces. The front runners aren't neglected with, having the ability
to drop back to a hedgehog and gaining some nice carrots.
The game will end when all players but the last have crossed the finish line.
In order to cross the line, you need to have less than ten times your position
number in carrots, for example, if you are finishing second, you must have 20
or fewer carrots in order to finish. Got too many ? Well, you have to burn
them off somehow! This can be tricky to manage.
This is a superb gamers game where you must constantly monitor your carrots
as well as your position relative to other players. These, plus the fact that
you must find time to dump your 3 lettuces, all adds up to a very thought
provoking and tense game which belies its 'for kiddies only' production.
Excellent, a classic.
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Copyright © 2006 Frank Schulte-Kulkmann, Essen, Germany |