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Author: Andreas Seyfarth Publisher: Awards: |
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Doug Adams
writes about the game:
Manhattan is an interesting game about building skyscrapers in one of
six cities. The object of the game is to earn the most victory points,
which are scored at the end of every round. The game is played over four
rounds.
On opening the box you're confronted by lots of plastic building pieces.
There are four different coloured sets of 24 pieces. Each set consists
of four different sizes of buildings, the height of the sizes range from
one story to four stories. Each player receives lots of 'ones', not that
many 'fours'. The pieces are designed to stack on each other, and can do
so to quite a great height.
A large game board portrays six major cities of the world. Each city is
broken up into 9 blocks, 3 by 3. A deck of 45 cards is also included,
which governs in which block of a city a building piece can be placed.
The game is played over four rounds. At the beginning of each round, all
the players select the six building pieces from their pool with which to
play the round with. Each player is dealt four cards from the deck.
During a round each player in turn will play a card and a building piece.
The cards have a 3 by 3 grid printed on them with one of the boxes shaded
red. This indicates which block the building piece can be played on, on
any of the six cities on the board. The building piece is placed on the
corresponding block on the board - on top of any exisiting piece already
there. The top story of each building indicates who owns that building.
There are two ways to play cards during the game. The cards can be played
onto a common discard pile with the first player setting the orientation for
the game. Every subsequent card will be a referring to the board from that
fixed orientation. Using this method will result in some
players viewing the board as upside down in reference to their cards, etc.
However, this way is correct as the card distribution is used as intended.
The other way (not official) is that players play cards as viewed from their
perspective, ie. they all play their cards and pieces according to how they
view the board. This makes game play slightly easier, but results in more
attacking games, and lower scores. Both methods of play have their merits.
There is a restriction to randomly building on top of existing buildings;
in order to build on an existing building, you must equal or exceed the
number of floors already present in that building of the previous owner.
If Fred has a building 5 stories high that are all his colour, then all the
other players are locked out of that building, as the most that can be added
to any building at any one time is 4 stories.
A round will last until all players have played their 6 pieces. Once the
last piece is played, the round is scored. Points are earned as follows:
The next round is played in exactly the same manner, except that the
start player is passed around to the player on the left of the previous start
player. This means every player will get an opportunity to play first through
to last over the four rounds.
This is a very simple game, and one that has great lure potential for
non-gamers. Personally I find the game rather straightforward, with your
move being fairly obvious - build on another player if at all possible.
It's generally a good strategy to concentrate on taking the majority of two or
three blocks, if you go for any more then you tend to lose control. Each
card can only do so much, so they must be used wisely.
Recommended.
Mayfair released an English version of the game - the board is quite a bit smaller than the German version. The cities depicted not cities but areas of New York which keeps in tune with the title a little better. The English version also comes with a couple of variants inspired by Godzilla. Yes, buildings are destroyed as the monster ranges over the board at the whim of the cards. Our gaming group feels that it doesn't quite work, as we didn't tend to change our strategy from the basic game but got very annoyed at the destructive influence of the monster. It seemed to depart from the elegant build mechanic and made the tactics a bit less important. Still, variety is the spice of life, and it does produce some giggles.
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Copyright © 2006 Frank Schulte-Kulkmann, Essen, Germany |