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Building and construction games always have been quite popular, and especially with the release of Pillars of Earth in 2006 which later was awarded the Deutscher Spiele Preis this category of games has received another surge. Being quite fond of this category of games I was getting generally interested when I heard that a new game about building a castle was announced, and my interest rose when I heard that the game would be done by the German publisher EGGERTSPIELE which was quite successful with the economic management game Cuba in 2007. Thus, I visited EGGERTSPIELE at the SPIEL 08 convention to have a closer look at Im Schutze der Burg, the newest game by Inka and Markus Brand. The players take up the roles of Builders who participate in the construction of a castle, and the double-sided gameboard features a huge castle in which 23 Construction plans for houses and fortifications are placed at their according spaces. During the course of the game a part of the aim of the players will be to compete to finish the most valuable buildings. The front and back of the gameboard are not used within one game, but instead the players can chose either the "Summer"-side of the gameboard to play the normal game or the "Winter"-side which will mean that some event cards will be added. Let's first have a look at the normal game, and for this each player will receive an identical hand of 8 Personality cards, 7 wooden apprentice figures, three coins, 1 sandheap and 1 wooden beam as starting resources. On the gameboard, all the four kinds of building resources (sand heaps, wooden beams, clay bricks and stone slabs) are placed at four different carts outside the building site, and an additional stockpile of silver bars likewise is placed on a mounted courier. The game is played in a fixed number of rounds, and each round begins with the players simultaneously choosing and revealing one of the Personality cards from their hand. These personalities will be dealt with in a fixed order, and if two players should have chosen the same Personality it depends on the normal player order who will be allowed to act first. The eight available different Personalities are the Messenger, the Trader, the Brick Layer, the Stone Mason, three Workers and the Master Builder, but before any Personality is allowed to act all played Workers will receive a stock of three building resources which are allocated according to the played Worker cards. Afterwards, the players will follow a specific order to act upon their Personality cards:
Both the Brick Layer and the Stone Mason have an important action in common: if their player has finished at least one building in the current round he will be entitled to place up to two of his apprentices within free spaces of finished buildings. If a required fee is paid, the apprentices will be taken in for schooling, and usually they will stay at the assigned building till the end of the game and they cannot be removed for any reason. The apprentices will bring their players victory points at the end of the game, but the amount of points scored depends on which building an apprentice was placed in. Here are some examples:
This also shows that Im Schutze der Burg contains an high element of speculation which is at least unusual for a building game. During the course of the game the players will have to make guesses how the game might end, and they will have to adjust their strategy according to the placement of their apprentices. In a way, the placement of the first apprentices in a few buildings determines a certain course for the rest of the game, since other players naturally will try to place their first apprentices in other buildings so that a competition and conflicts arises to build the most profitable buildings before the game is over. However, real conflicts are prevented by the fact that no destructive rules exist, and so each player will focus in honing his strategy of constructing fitting buildings and placing his apprentices at the right time. Early placements will fix a player to a certain strategy and reduce the number of apprentices which can be sent to gather new resources, whereas later placements keep the danger of other players occupying the desired buildings. This keeps the outcome of the game refreshingly unpredictable, since most players certainly do not want to keep calculating all the time. To my mind this also makes the game a good family game, precisely because the outcome is open and competition remains high till the end. With the Winter-side of the gameboard a variant game has been included which differs because of the event cards which will be drawn in some rounds. These event cards offer interesting variants to the existing gameplay, like the tavern in which an apprentice can be placed to force all players who use the Trader to give one coin to the player with the apprentice in the tavern. Another example is the Damsel of the Castle which can be courted by the players, with each player who wants to stay in the competition for the Lady's hand to place one coin or resource at her card in each turn. If all but one player have dropped out of this contest the final player will win the Lady's hand (and 8 victory points), whereas all other players are allowed to share the Damsel's dowry between them. However, if more than one suitor remains at the end of the game, nobody will get the additional victory points. Being more fond of adventures than calculations, I really liked this variant game which spiced up the gameplay with a some unexpected turns (my marks are given for this variant game!). While it is true that there is a certain factor of luck associated with these cards, I think that the whole playing atmosphere greatly profits from their use. Overall, Im Schutze der Burg is not as complex a game as last year's Cuba, but to my mind the somewhat unusual gameplay and the good playing atmosphere make the game quite recommendable. |
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