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Over the last years author Antoine Bauza was able to surprise the gaming world with some rather elegant designs, and at least from a graphical point his newest creation Tokaido once again comes with rather stylish, elegant artwork which invites the players to learn more about the game. This time Antoine draws the players back to the time of feudal Japan, and the players are sent on a recreational voyage along the Tokaido, the traditional East Sea Road which connected Kyoto to Edo (modern Tokyo). On their way the players will visit Inns and Temples, collect souvenirs and meet different travellers, and on all these occasions the will collect Journey points, Tokaido's equivalent for victory points.
The journey from Kyoto to Edo is split into four sections, and each of these sections ends with in Inn in which all player characters come together before the journey is continued. Along the roads between the Inns, eight different kinds of locations can be found, and at each of these locations one or two player characters may stop. Movement itself is fairly straightforward, since it is always the player who is furthest back on the road who may next move his character. The character may be moved as far as the next inn, but in order to win the players will try to visit as many locations on the way as possible, since all locations offer beneficial effects and possibly a chance to score Journey points. However, a stop can only be made provided there still is a free space at the desired location, and so the movement strategies chosen by the other players may prevent a player from visiting a specific location, forcing him to go further than he originally intended.
As might be guessed, the choice of which locations should be visited at which time is the key to winning Tokaido, and so the players should familiarize themselves with the specific ability of every location.
A somewhat more specific role is taken by the Inns, since they offer enough spaces for all players to arrive, and so the journey will be continued only after all players have arrived. The players will leave on a last-in-first-out basis, and so a late arrival will guarantee first choice of a location on the upcoming stage of the journey. However, and early arrival at an Inn is not bad either, because the first player to arrive will draw a number of Meal cards corresponding to the number of players plus one, and he may purchase one of the cards he has drawn. Players arriving later may only purchase one of the cards left over by players who have arrived earlier, and so a late arrival means a quite reduced choice of Meal cards. Each Meal card will count for six Journey point, but since each culinary specialty may only be purchased once a player who arrives late will stand a high chance that he will not be able to purchase a Meal card anymore. And once again bonus victory points will be awarded at the end of the game, but this time for the player who has purchased the most expensive meal cards along his journey. Scoring here, scoring there, scoring everywhere! Whereas some games treat victory points like a precious commodity, Tokaido takes a different stance so that Journey points can be found in high amounts all along the way. So, it is the main task of the players to move their characters in a way which allows them to score as high as possible, while at the same time denying other players access to a location where they would like to go. As all cards collected by the players remain face-up, it becomes an ever-growing task for the players to keep an eye on the collections of their competitors, since only a good overview of the scoring possibilities of all players ensures a chance to win! Some additional variety is added by the fact that the players draw random characters at the beginning of the game, and so each player starts the game with a varying starting purse and a small special ability which is available only to his character. So, Satsuki the Orphan will receive a free Meal card at every Inn, Sasayakko the Geisha gets a free souvenir whenever she purchases at least two souvenirs, or Hirotada the Priest gets a free donation coin whenever he visits a Temple. Going for an ability-related location is not mandatory if more lucrative options are at hand, but usually the players should try to use these special abilities to gain some "windfall" Journey points along the way. As can be seen, Tokaido focuses on a fairly straightforward movement and scoring mechanism, but this does not mean that the game is all too easy. As indicated earlier, the players keep looking at the card collections accumulated by all other players, and especially in the final phase of the game some calculations will be made which moves should be most rewarding. As a side effect, the game is slowing down a bit when drawing towards the end, but due to the overall good playing duration this effect is not too pronounced. However, keeping a keen eye on all factors is a key attribute which should be followed by all players, and so a higher degree of focus and concentration is needed than would be expected by a first look at this game. |
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Copyright © 2012 Frank Schulte-Kulkmann, Essen, Germany |