Our evaluation of games is given in the following categories:
All evaluations are given on a scale from 1 (low) to 10 (high).
Complexity | This scale tries to determine how many rules the players will have to learn and how many options for actions a player has. It is basically an evaluation of how much time the players must invest to learn and understand the rules and how complex a turn of the game is for the active player. |
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Design | This scale describes how good the gameboard and all game components are looking. It´s based on the game´s outer appearance, the illustrations and the overall craftmanship that was put into the manufacture of the components. |
Interaction | This scale shows how much the players interact during the game. Does everybody plays only for his own purposes. Or does she or he interact with the other players, destroying their plans and modifying their actions? It also classifies whether a game is highly enjoyable for a larger group or whether there are long waiting phases for the inactive players. |
Strategy | Games always differ their degree of strategy. Is sheer luck a major factor or is everything plannabale? So, this scale tries to indicate whether a game is more strategic or luck dominated. The higher the value, the more strategy is involved. |
Evaluation | This value is a summary, giving the overall impression of the game. However, this mark will not be a simple arithmetic middle value of the other values. Instead, the game is seen as a whole and we try to find an independend mark for our overall view of the game. An important factor here will be in how far a game and the playing mechanisms can match its background story and thus create a good playing atmosphere. |
Copyright © 2007 Frank Schulte-Kulkmann, Essen, Germany